This effect of EtMMoM is a hard once per turn, as it probably should be.ĮtMMoM as a monster is a Level 7 DARK Spellcaster Pendulum with 2800 ATK and 1700 DEF. The destruction not targeting is a nice benefit with it being easier to play around destruction effects that target. If your opponent has nothing, then at worst you can destroy one of your cards just so this can at least have one counter, but it won’t be the complete end of the world if this doesn’t hold a counter, plus he has other ways to gain counters. Very easy to get 6 counters as long as you control multiple cards that generate said counters, so this should have no issue coming out of the Pendulum Scale and destroying cards. In the scale, you can remove 6 counters from your field to Special Summon this card from the Scale and then you can count the number of cards you control that can hold Spell Counters and destroy cards on the field up to the number of said cards you control and finally place Spell Counters on this equal to the number of destroyed cards. In a moment of “Did you see this coming?” we end the week off with Endymion, the Mighty Master of Magic.ĮtMMoM as a Pendulum Scale is a Scale 8, which is a nice high scale for this archetype as the highest level is 7, even though it means you can’t Pendulum Summon a Mythical Beast Master Cerberus, but that’s fine. Rating: 4.50 Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent’s card effects. Then, you can place the same number of Spell Counters on this card that the returned card had. Monster Effect – Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. You can only use this effect of “Endymion, the Mighty Master of Magic” once per turn. Pendulum Effect – You can remove 6 Spell Counters from your field Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed.
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